The Hero We Need by Brandygang version 6.0
Been laying this game for a long while, and although the gameplay is excessively repetitive and the map has bugs all over it, IE enter a specific map icon and you can’t leave until you complete an impossible challenge(library). After the certain event of me giving a spoiler>MC breaks Main Baddie’s mindf**k< there is ZERO guidence on where to go next....just wander aimlessly? maybe return to the original castle? Go off in search of frolliking elves? No idea where I am suposed to go, though I like non-linear stories, the lack of dialogue or a quest journal pointing in possible directions is what kills me with this game. Dunno where to go and the lack of depth put into character personalities plus the extensive dialogue/volumes of books on the game world's lore is all out of balance. I can overlook the gramatical and spelling errors, however, direction after certain events as well as the ability to leave certain areas or notification of "UNABLE TO ENTER DUE TO UNFINISHED WORK" woud be nice...Overall, the quirkyness of the characters interactions is mildly humorus at best. The story itself is a bit vague, but still there. Wondering why the illusion of choice is there if it only leads to a game over scene(i get it, game over rape fetishes). It is a really good?? game that seems hollow, but has the potential to be among the greats if the dev pauses on the expansions and pays attention to the reviews. Going through everything and polishing up what is already there would help them in the long run, moreso than mashing out updated for expanding on what is there. There are devs out there that don't really post updated games that often, but are more polished because they took a little extra time to clean up what is already there before expanding on it. That and they had to fix bugs in their games themselves. Size: 455 Pages: The Hero We Need by Brandygang version 6.0