Occupational Hazards Episode 2 Version 0.2.1 by Samantha Snow
Overview:hey there! I’m Sammy.Thanks for stopping by~ Since you are here that likely means you have playedThe page is a little bare-bones at the moment, I’ve only just made it~Expect more general information to come here relatively soon.V0.2.1 Changelog:- Fixed a minor bug making the lower half of certain selection-buttons unresponsive.- Added a “Sleep” function to the houses and changed the previous function to “rest”. Resting advances time by a single step, sleeping always takes you to the next morning.- The pimp has finally found the perfect alley and will no longer move around. (he is at the street west of the north market)- Removed a comment about “frozen time” in the tutorial since that is no longer relevant with the new time system,- Moved the furniture shop to the southern market to fit with the tutorial.- Fixed a bug where the northern market would override the text on the selection buttons if you called Carver while shopping.- Minor wording changes to the end of the masturbation scenes.V0.2.0 Changelog:- Redesigned UI layout.- The tutorial has been reworked to reflect the new UI layout, and in general improved- The time system has been reworked to use a “Morning, Day, Evening, Night” loop instead of going by an actual clock.- A hospital + pharmacy has been added where you can restore “max health” damage and buy drugs.- Changed the “HUD” function from a manual toggle to an automatic function whenever a scene image is displayed.- The inventory and phone tabs now open automatically whenever items or phone numbers are added.- A couple of new items has been added.- Carver is now fully implemented as a relationship character.- The main questline is now started, and you can progress through it a little bit.- Variant scenes have been written for the “masturbate with vibrator” event.- The prostitution scenes have been written.- The pimp had a name change.- A few pieces of art has been added, most notably for some of the masturbation scenes.- A bar has been added, this is where you will meet the second relationship character once implemented.- Added an “ask about rumours” option to the bar.- And last but not least, a save system has been added, it still requires a lot of testing before I can confidently say it works as intended, but it seems to be performing relatively well so far.