Guild Project Guild Project version 0.0.012
The story will revolve around newcomers to The Adventurer’s Guild, their interactions with each other and how they work their way towards becoming accomplished guild members/adventurers.- CG / Scenes related changes :- Ellanore CG1 is now available (3 variations); head to her Office after completing the Forest Dungeon- Bear Enemy CG1 is now animated (3 variations)- Bear Enemy CG2 is now animated (3 variations) + 1 static- Bunny Enemy CG1 now has Voice/SFX- Bunny Enemy CG2 now has Voice/SFX- Ally related changes :- N/A- Enemy related changes :- N/A- UI / Gameplay related changes :- New party members will now have their level based on the whole party’s level, upon joining- CG Voice/SFX volume can now be adjusted from the “Audio” tab in the “Options Menu”- Bug fixes / Miscellaneous :- Music in Town will now keep playing from screen to screen instead of starting over (it will stop on the CG screens)This time we started with the CGs, the second part of the Desert Area is next in line, for the remaining Scorpion and Snake Enemy (did I heard someone mention Poison ? Must be hearing things…)The Item Shop’s background being finished, we will add this location in the next builds.While we’re still not sure how it will handle itself, especially as it will affect the balancing, the shop will offer a variety of items, implemented as we go, such as potions, scrolls etc.Do not hesitate to throw in some ideas, something unexpected can come out of it !Again, thank you all for your feedback and your support, it is greatly appreciated !
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Guild Project Guild Project version 0.0.012
Guild Project Guild Project version 0.0.012
Guild Project Guild Project version 0.0.012