Eromancer – Pure Onyx Dec 19 2019 Test Release
Updated: 2019-12-19Version: Dec 19 2019 Test ReleaseOS: WinLanguage: EnglishBeat em’ up side scroller.Replaced 2D characters with 3D models. Added stylized 3D character shadow, lighting, and materials systemRedid the animation and navigation systems for 3D charactersRedid existing animations from scratch in 3D. Added remaining animations for the rest of Onyx and the Splicer Thug’s action sets.Overhauled post processingRevamped input system to handle combos and complex actions while maintaining low latencyImplemented the first iteration of Onyx’s combo tree Onyx can now dashMajor camera system improvements Added vertical parallax to backgroundsCreated an FX coordinator for easily playing and positioning visual FXAdded a character FX system (for creating attack and miscellaneous graphics)Added knockback to combat (Onyx and enemies can be pushed by attacks)Added the poise system to combat. Chaining attacks quickly will eventually knock an enemy down, instead of relying on RNGCreated a library of animation events to trigger FX, physics, sound, etc. from animations. This was previously handled by Spine when characters were 2D.Stopped using Unity’s physics system (was both chaotic and overkill) and created an in-house system with more reliable results and better performance. Completely re-tuned combat physics. It’s much less floaty now.Animations now use a combination of baked and dynamic physicsCreated AI framework for standardizing common behaviors, and quicker development of more advanced behaviors in future enemiesCreated an “Actor Factory” for generating and recycling enemies to save on performanceGreatly expanded the development interface for editing enemy parameters, physics, and AI
Size: 970
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