Cloud Meadow InProgress Version Beta v0.1.0.0a by Team Nimbus
Info: Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another.Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.Note: Any monster/companion that is locked on the steam build will be un-finished and have missing animations; these are not bugs in the patreon build, but we let you play with the full roster. As such, they will have default animations. For example, when walking around, they’ll look like Jubelle.AdditionsAdded Scouts around the boss doors to direct the player on what to do.Birma is now a shopkeeper who sells varying types of bread.Added an option to the options to disable mouse movement.Added animations through the dungeonsAdded Partial Controller Support (X to interact, B to sprint , A to left click, left stick to move, Right Stick to move cursor(Controls are written as an Xbox Controller, but all Joypads should work))ChangesSkip Introduction restored – this will take the player to the next day before Fio’s introduction sceneTutorial quests are streamlined and can be completed back-to-back within the same dayQuests and events no longer need to happen on specific days as time will continueThe player is no longer required to sleep at 3am, and can sleep any time to fully recover. Daily quest/farm/monster events will update at 3am.Updated fonts to be more consistent throughout the game.Nerfed turn rate gain from Swiftness by 70%, math wise instead of 100 Swiftness being 10x stronger than 10 swiftness, it is now 3x strongerA trip to Katarina Station only takes 1 hour both waysReduced time to cook from 4 minutes to 2 minutes per ingredientReduced time to breed with monsters from 2 hours to 1 hourYou no longer take damage from the Stonehead on Savannah 2Rebalanced the difficulty of some of the combat encounters.Boss door will no longer respawn when a dungeon is resetImproved the rendering of the text for dialogueUpdated the appearance of the tooltipsChanged food value to be based on the value of the ingredients rather than an arbitrary valuePlayer now flashes green while in acid.Party followers now show up at Katarina StationWhen the sprint key is assigned to either left or right shift, the other shift works for it.Enemy now scale higher with the current floor and player level more than beforeEnemies have a slightly randomized swiftnessAlways run is now saved to options rather than the game save.Removed some old dated spritesImproved many colliders on the market day eventLocked scenes in the album have a lock symbol on them nowPlayers will receive a quest informing them when there is no further quest contentTemporarily disabled Album palette changer to prevent visual issuesFixesFixed small monsters not appearing on the first floor instead of the second floor of the barn like they should. Fixed minor grammar and writing issuesFixed some events not working in the dungeonsFix many layering issues in the dungeonsFixed Yonten’s walk cycle being the wrong directionFixed an issue with the Harpy X Evan climax loopingFixed some time that should be stackable not being stackableFixed some colliders being too largeFixed the player’s outline not appearingFixed layering issues on Kreytron’s farmFixed stat area on the inventory window is some places it shouldn’tFixed follower sprinting when they are not following the player.Fixed some misc collisionsFixed Female Cyclops X Eve not unlockingFixed positioning on the egg stand for the market day, so the play can still access Yonten’s shopImprovements to NPC pathing when not following playerCloverton generic NPCs are talkeable after the first dayFarm Jobs board is useable on all daysFarming tutorial initialises farming plots so that quest is always completeableMale name suffix “ID” changed to lowercase
Size: 235
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Cloud Meadow InProgress Version Beta v0.1.0.0a by Team Nimbus