Cloud Meadow InProgress Version Beta 0.0.3.18d by Team Nimbus
Info: Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another.Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.AdditionsHomunculus Cat/Slasher boss has an improved set of abilities and is significantly harderUnits that are ineligible to be added to the player’s party will now have an indication why they are unavailable (previously they were just hidden)ChangesImproved the look for the feeding window for monstersWolf Rip & Tear will no longer jump an additional time if the target is deadDay time will still pass during combat, but slower and limited to 30 minutes. The player should no longer be yanked back to bed during combat.FixesFixed party followers not facing the direction of the jump, while jumpingFixed a z-sorting issue on Katarina StationCombat UIs should no longer overlap the inventory, hiding the Use buttonPrevented player sleeping in their bed before completing a tutorial dayPrevented opening menu during sleep cycleCorrected issue with tooltips in player’s wardrobe skill selection UIFixed invisible/missing/incorrect combat units that would cause combat to haltFio’s Spade Shield should no longer lock combat under certain circumstancesEv’s Rake Throw should work on any ally nowHomunculus Cat/Slasher’s passive below 50% HP should no longer lock the fightHomunculus Cat passive should no longer spawn units even while deadResolved issue where player was awarded additional items on exiting combatResolved issue where combat would halt on Jaero’s turn due to having no abilitiesResolved issues with combat Forfeit buttonBetter resolution scaling for farming tutorial promptsMore robust farming tutorial will dialogue sequenceFixed Character in some dialogues being flipped the wrong wayFixed some colliders in Jaero’s shopFixed Brontide’s collider in cloverton being his head rather than his feetFixed some NPCs in cloverton being mispositioned.Fixed Nameplates being offsetFixed/Improved the farm intro sequenceFixed being able to move during the farm intro sequenceFixed bed animation being highlighted and the interaction bubbles showing while sleepingFixed bad z-sorting on the farmFixed bad z-sorting at Katarina StationFixed some z-sorting on Savannah 1Fixed some z-sorting on Savannah 2Fixed some dialogue overflowingFixed party followers spawning offscreen in the dungeonFixed chests not you how much money you gotFixed one of the stones on Dungeon one not working correctlyFixed feeding window having weird numbers for the stats if the itemFixed the Pylon on Savannah 1, not having it’s interaction disabled after the first use.Fixed Brontide dialogue doublingFixed an issue where dungeon followers had their colliders in the wrong placeFixed companions stat up increasing by large amounts if equipped with an item or fed.Fixed party followers shaking when always run is on, and you press shiftFixed artifacting in a variety of character animationsFixed Jubelle missing on the tutorial daysFixed Jubelle not walking away after the tutorial work was finishedFixed all the minor NPCs colliders being insanely smallFixed a z-sorting issue with a tree stumpFixed an issue where some items in dialogue wouldn’t displayFixed the top bar UI being visible during the end of the 3rd day dialogueFixed bugs around Brontide following the player in the Union OutpostFixed monsters not rendering as dungeon followersFixed a jump pad not working correctly on Savannah 1Fixed seed window and fertilizer window not scaling well at higher res
Size: 255
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