Cloud Meadow InProgress Version Beta 0.0.3.18b by Team Nimbus
Info: Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another.Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.AddedMunchkin Cat & Zamboni unitsStability and visual improvements to all tutorialsSpecial win condition for Munchkin CatAdded additional dialogue to the Minerva dialogue when going to the dungeon. The player gets some healing items out of it.Added a bit of dialogue to Bobruysk to tell the player that they are meant to report back to Sieger once the quest is done not BobruyskAdded a new Ascend and Descend UI to the dungeonsChangesStalker, Den Mother & Cat units improved animation and new abilitiesChanged how the list of monsters are displayed for if they are able to be bred, combat, work, etc…Rebalanced Savannah 1 combat encounters and changed enemy compositionRebalanced Savannah 2 combat encounters and changed enemy compositionRebalanced Savannah 3 combat encounters and changed enemy compositionReduced the amount of combat encounters in Savannah 3 from 7 to 6Reduced the amount of enemies per encounter slightly.Inventory now properly shows you the item’s details on statsSlightly improved all the colliders on the market dayGame now prompts on the introscript and asks the player if they want to enable or disable certain pairing scenes.Re-added the non-base 4 monsters to the shops.Since farm expansion is disabled, you can incubate dragons and chimeras via the normal incubator.FixesCombat Reward UI should now show loot itemsFixed stonehead questions not telling you if you were right or wrongFixed one of the questions the stonehead asks not appearingFixed the placeholder text for party size.Fixed gathering stone, wood, and metal not showing what the player gotFixed some layering issues in the dungeonsFixed a minor error throw on the intro.Fixed food that was obtained from shops and dialogue not having the correct stats.Fixed some typos in item descriptionsFixed food having way higher stats than intended.Fixed many items missing an item descriptionFixed being damaged by the stonehead with GodMode onFixed being damaged by the acid pools with GodMode onFixed an invisible wall on the market dayFixed party followers not running if always run is not enabledFixed the waterfall cave not having any collidersFixed collider overlap by moving interactables farther from one another at Savannah 1Fixed large resource nodes not turning into depleted versionsFixed a metal node in Savannah 3 not workingFixed a jump pad not working in Savannah 3Fixed flowers in Savannah 3 having collision when they shouldn’t have had it.Fixed not being able to blast through the door on Savannah 3
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