Cloud Meadow InProgress Version Beta 0.0.3.6 by Team Nimbus
Info: Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another.Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.Game Build: Beta (73% 3_15) v0.0.3.6This build gets the ball really rolling on the Farm refractor, but there’s still a lot left to do: Constructible Docks: These will fill the same role as your main dock, and just expand the rate at which you export things and sell them automatically Plankton Pens UI and Job: Using a Dock build slot, you’ll be able to pick up Planktons from the wild, and then place them in the Pens, thus allowing you to get regular harvests of different pantry ingredients. Field Jobs / Field UI: The Revamped field system, where everything except planting will be handled by the monsters. Silo / Silo UI: Allowing you to set pastures to automatically be fed specific raw foods. Pasture UI / Cpoking Job / upgrading pastures with Cooking Pit: Allowing you to not only better organize your monsters, but also set it so they’ll use ingredients from the Silo Storage to make a designated meal once per day for every monster in the pasture. Storage UI Revamp: Allowing you to designate things stored for certain purposes (Selling, pure storage, refinement, silo) Training Yards / Training Yards Jobs: Allowing you to automatically train up monsters and grant them levels without having to bring them to fight in the dungeon. Autumn + Winter Art: Granting unique appearances to these two seasons.All of these will be coming in future builds and hotfixesSave BreakAdditions Added the Job Board where you can assign jobs to your monster to work on the farm. (Currently the jobs available are Mill, Dock, Weather Balloon. More to come soon) Added a code “DeleteAllData” you can input in the album which will delete all of the data from your AppData of the game(Including the album, saves, and settings).Changes Crops can no longer be tended more than once (They never needed it in the first place) Excluded Boss units from combat training Reworked healing calculation, which should be significantly less than previous Big Pirate AI improved slightlyFixes Fixed some visual bugs with the main menu Fixed a bug preventing you from deleting multiple save slots. Fixed ambience playing in main menu Fixed raining ambience in Tro’s Lab Fixed the button in the album not working Demon’s Tinderbox & Sparkcloud abilities should no longer cause the unit to hang Resolved missing animation frames for various combat units Resolved combat abilities finishing early when applying a buff mid-animation Fio combat sprite quality corrected Combat unit bars & buff icons should properly align Some tooltip text & layering fixes
Size: 194
Pages: